
Whew, what a week. Can we sleep now?
With each passing year, the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017’s iteration was no different. There have been a frankly ridiculous amount of announcements over the past six days and we wouldn’t blame you if you’d missed a few of them.
So we’ve gathered what we’d consider to be the nine biggest stories of the show, representing the need-to-know information. If you’ve been living under a rock (or in a VR headset) for the past week then look no further! You can start by listening in on our hour-long post-GDC live video analysis from the end of the show:
After that, keep scrolling for the nine most essential headlines of the week.

1080 Ti Supercharges VR
VR requires meaty graphics processing power to run well, and Nvidia continues to push the boundaries with its latest GeForce GTX GPU release, the 1080 Ti. This is said to be around 35% faster than last year’s 1080, in many ways coming close to or surpassing the company’s top of the range Titan X Pascal GPU too. It’s shipping this month for $699 for all VR enthusiasts that want to push their VR experiences that bit further.

Rift’s 2017 lineup
Last year at GDC Oculus revealed much of its line-up for the imminent launch of the Rift. One year on and it’s ready to debut its bigger, better 2017 line-up, fueled by the recently-released Touch controllers. We’d seen games like Arktika.1 before, but new titles like From Other Suns and The Mage’s Tale are truly looking like the next generation of VR content.

HTC introduced its new add-on Trackers and an integrated audio strap for the Vive at CES in January, and it kicked off GDC with the announcement that both will be available for $100 each in the coming months. The Tracker will roll…
 
					